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Albion online active players
Albion online active players













albion online active players
  1. #ALBION ONLINE ACTIVE PLAYERS FULL#
  2. #ALBION ONLINE ACTIVE PLAYERS FREE#

From this point on, you are free to choose how you wish to progress in the game. Once you have a character created, you are given a starting starship.

albion online active players

Bloodlines allow players to have specific fine tuning to their character's abilities and looks. Each race is further expanded with three different bloodlines for each. Players choose between 4 playable races: Amarr Empire, Caldari State, Gallente Federation, and the Minamatar Republic. Aside from the constant 5000+ star systems, Eve Online also has randomly generated wormhole systems. Just because you don't see value or utility in something, doesn't make it any less important to those who do.Eve Online invites players to join in one of the largest MMORPGs, spanning thousands of star systems in the year 23341 C.E. This has been seen in EVE Online where peak concurrent users had been on a consistent downward trend but PvP activity itself wasn't as drastic of a decline. When the 'cry babies' are loudly exclaiming that the game is dead/dying, these numbers can easily show other people(and the cry babies if they are open minded) that they are wrong. If these numbers were accessible at a moments notice via an API or SBI having a live counter on the website, people could provide an analysis of what percentage of players are in each city. If you are looking for a full-loot PvP game, this is a good metric to gauge just how active of a game it is. By having a source of active players this could then be tracked to get a much better estimate of this by taking hourly comparisons for example. Having active users published is an interesting metric when compared to players involved in lethal PvP because this helps show a better look into what percentage of the player base engages in lethal content. Such as using them to correlate price increases/decreases on certain items, this is already possible with more complexity and with more information to use.

albion online active players

Current amount of players involved in lethal PvP: YesterdayĬonvince me that this is important for anyone to know other than SBI.įor people who are savvy they are able to use player numbers to benefit in-game. However if this were something just on the official website or launcher, savvy folks would be able to scrape this and track it in a similar manner which would still be beneficial. This would allow SBI to add further features to this if they wanted, such as historical lookups for peak concurrent or daily active users. The ideal implementation for this would be an additional API endpoint, such as /players, that returns the current active, logged in, players. Neither of these are really conducive to determine what the peak concurrent users in a day are however. Special thanks to MurderLedger for providing me with the number of people involved in lethal PvP on this date, 38,229 players were seen involved in lethal PvP which accounted for 14.11% of the active users that day. However that is a metric that is including people who may have logged in for 10 seconds, so it could be far from what the peak concurrent users for that day would have been. Periodically SBI has published some numbers: J271K daily active players

#ALBION ONLINE ACTIVE PLAYERS FULL#

Given this is a game that has its content divided between lethal and non-lethal, this metric doesn't do a good job showing the full picture and requires pure speculation on how many players aren't involved in lethal content or including the slippery players who are involved with lethal content but don't get killed as they evade their killers. Currently the only way to get an accurate minimum number of active players is by using the kill events API and tracking players involved with lethal PvP.















Albion online active players